![]() You’ll no longer be restricted to a small set of hand motions. With finger tracking, we need to think about the full range of finger movement. You'll be able to do all the same things you normally can, except now the objects will be connected to your avatar via your hand.Īnd it’s not just hands and fingers around objects that we’re thinking about. Picking up objects will feel more realistic, and your hands will seamlessly pose to a natural fit for everything in Rec Room. You'll pick up a coffee mug like you normally would and throw a frisbee while grabbing an edge. It would look a bit weird to cut off your hand while holding something, so instead, your hand and fingers take a position that is natural for each object. ![]() While this was useful in the early days of VR, as we develop full-body avatars, we want hands to be more expressive as you grab objects. Currently, your hand disappears when holding any object. Those are the subtle movements we’re trying to capture in the avatar animations to make them feel alive.Īnother area we think a lot about with hands is how they hold objects. Notice how your whole body moves and shifts a bit as you raise your arm. Pretend someone you know is across a crowded room from you, and wave at them. To accomplish that, we need to think from the hand through the wrist, arm, elbow, shoulder, and even down through the torso, hip, and legs. When we wave hello, fist bump to join a party, or give a high-five, we’re expressing ourselves to others, and we want those expressions to look great. One of the most important ways we use our hands in Rec Room is to connect with other players. As you can see from that list, how we move our hands is a big part of how we interact with the world, so let’s start there. ![]() We shoot lasers, dodge paintballs, throw dodgeballs, and raise our hands in celebration! The full-body option needs to look great doing all those things and more. We point, give a thumbs up, jump, slide, and dance. There are so many ways we express ourselves through our avatar’s movements. ![]()
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